

But I think all of the architects I know do consider themselves artists. Lydia: The make money part, a lot of architects will, will argue about.

Patrick: I once had a friend who said that architects are artists who actually make money. So I think all of that led me to eventually major in architecture, which is art and drawing and science. Even at that time, what I thought were bad textbooks, I always thought, is this the best way they could have described that? I could have done it better. And I love to write all, especially expository writing, and maybe that came from reading so many. I loved mysteries, histories, science books, Popular Science magazine. As a kid during all that time, leading up to that, I was a kid who loved to read. Then I moved around a lot after that chasing jobs or moving because my husband was in the military. First I grew up in the Chicago suburbs and then got a degree in architecture from Iowa State University. What kind of a kid were you that got you into this?

Where are you from? Where did you go to school? That kind of thing. Before we get more deeply into the book, let’s have some background on the author. We’ll be talking mostly about those changes and why the book needed to be changed. Patrick: “Fusion 360 for Makers the Second Edition” is a new edition of a book that we published a few years ago and a lot has happened in the world of 3D design in those years. Today we’ll be talking to Lydia Sloan Cline, the author of the Make: book “Fusion 360 for Makers -the second edition.” Lydia. I’m Patrick de Justo, the book editor at Make: Community. Patrick: Hello and welcome to the make podcast. He is co-author of "Maker City: A Practical Guide for Reinventing American Cities" with Peter Hirshberg and Marcia Kadanoff. He believes that the Maker Movement has the potential to transform the educational experience of students and introduce them to the practice of innovation through play and tinkering.ĭougherty is the author of “Free to Make: How the Maker Movement Is Changing our Jobs, Schools and Minds” with Adriane Conrad. In 2011 Dougherty was honored at the White House as a “Champion of Change” through an initiative that honors Americans who are “doing extraordinary things in their communities to out-innovate, out-educate and out-build the rest of the world.” At the 2014 White House Maker Faire he was introduced by President Obama as an American innovator making significant contributions to the fields of education and business. He is President of Make:Community, which produces Make: and Maker Faire. He started Maker Faire in the San Francisco Bay Area in 2006, and this event has spread to nearly 200 locations in 40 countries, with over 1.5M attendees annually. He founded Make: Magazine 2005, which first used the term “makers” to describe people who enjoyed “hands-on” work and play. Subscribe to the premier DIY magazine todayĬommunity access, print, and digital Magazine, and moreĭALE DOUGHERTY is the leading advocate of the Maker Movement. Skill builder, project tutorials, and more On Maker Campus facilitated by makers but for everyone Get hands-on with kits, books, and more from the Maker Shed A project collaboration and documentation platform.Membership connects and supports the people and projects that shape our future and supports the learning initiatives for the next generation of makers.A free program that lights children’s creative fires and allows them to explore projects in areas such as arts & crafts, science & engineering, design, and technology.Find enriching and interactive events, classes, workshops, and more. Maker Campus is a place to connect, learn, and make together.Maker-written books designed to inform and delight! Topics such as microcontrollers including Arduino and Raspberry Pi, Drones and 3D Printing, and more.A smart collection of books, magazines, electronics kits, robots, microcontrollers, tools, supplies, and more curated by us, the people behind Make: and the Maker Faire.A celebration of the Maker Movement, a family-friendly showcase of invention and creativity that gathers together tech enthusiasts, crafters, educators across the globe.The premier publication of maker projects, skill-building tutorials, in-depth reviews, and inspirational stories, accessible by all ages and skill ranges.
